It's one thing worrying about Nemesis lurking around the corner it's another altogether to hear that iconic "Staaarrrrsss" growl and KNOW Nemesis is right around the corner. The incredible audio design is a massive part of the overall atmosphere and has to be commended. While there were some occasional drops during particularly busy scenes, such as when an entire group of zombies was being blown apart or set aflame, it was solid for the most part.
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Paired with the new dodge and counterattack mechanics, it's a change that works well, providing what is easily the best balance between action and horror that the series has ever seen.Īll in all, the RE engine provided stunningly detailed environments while also aiming for a smooth 60 FPS.
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Sure, you've got more room to run, but figuring out how to thin the aggressive packs using explosive barrels, electric traps, and clever maneuvering is critical. One or two zombies following you in a hallway has been replaced with several coming your way in a busy street.
There's an uncanny intelligence and predatory nature, so I never felt safe, no matter how many times I briefly got Nemesis to stop chasing me or blocked him off.Įnvironmental traps are a much bigger focus this time around since your guns are more or less just as effective as they were in Resident Evil 2, but you're facing a wider range of foes and usually more of them at a time. Not only is Nemesis such an ever-present threat, but there's incredible attention to detail in just how Nemesis stalks you down. Suddenly veered off to escape him? Cool, now watch as he jumps over you and slides down a wall to greet you.
Trying to escape him at long range? It's rocket launcher time. Speaking of Nemesis, he's the highlight here and for a good reason. probably my favorite opening of any Resident Evil game ever. X were anxiety-inducing? Those footsteps are a lot faster and heavier with Nemesis on the prowl. Did you think a zombie or three in the cramped halls of the Racoon Police Department was scary? Try a horde on the streets of the city. The tone is immediately set, with the action blending into widescale horror remarkably well. Straight off the bat, Resident Evil 3 makes it clear that even if you're a veteran, you may not be prepared for what's coming. The opening to this game is simply incredible and is probably my favorite opening of any Resident Evil game ever. She's competent, tough, and no-nonsense, capable of handling herself against far more zombies than rookies Leon or Claire in Resident Evil 2. Suffice to say that this presentation of Jill Valentine is easily my favorite of the character, and I'm hoping we get to see more of her in the future. Since this is a remake, I don't want to say too much about the story or what has and hasn't changed. Its mission? To kill Valentine and any other remaining S.T.A.R.S. Amidst the destruction and carnage, the Umbrella Corporation dispatches a top-secret experimental creation, codenamed Nemesis. member Jill Valentine is still in Raccoon City as the T-Virus pandemic breaks out, causing utter chaos as mobs of people are infected and transformed. As this is a remake, the story premise here is simple and well-known.